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Answer Acceptance in a Word Game: A Proposed Table for Spelling Variants Versus Different Answers

A language game that checks typed answers must decide what to do when a player types something close to the expected word. Sometimes the entry is the same answer spelled another acceptable way. Sometimes it is a different answer that happens to look similar. Treating the two alike frustrates players one way or the other. This article proposes an acceptance table a publisher can use to make those decisions in advance. It is an example workflow, not a record of any real game, and all sample words are hypothetical illustrations.

The distinction

  • Spelling variant: another written form of the same intended answer, such as a regional spelling or a form with or without a hyphen.
  • Different answer: a separate word or meaning, even if it is only a letter or two away.

The publisher decides which is which for each prompt. This article does not cover hints or rule wording, only acceptance of typed answers.

Inputs

  1. Each prompt with its intended answer.
  2. A list of candidate entries a player might plausibly type, gathered by the editors reading the prompt aloud and thinking of alternatives.
  3. A short note for any entry that needs a judgement, such as its meaning.
  4. A decision about capital letters, accents and spacing, stated once for the whole game, for example: capitals are ignored. This is a choice, not a requirement.

The table

Columns:

  • Prompt
  • Intended answer
  • Candidate entry
  • Same meaning as intended answer? (yes or no)
  • Decision: Accept as variant, Reject as different, or Escalate
  • Reason in one line
  • Editor initials

Decision branches

  • Same meaning and only the spelling differs: Accept as variant.
  • Different meaning, even with similar letters: Reject as different.
  • Same word class but a different but related word, such as a near synonym the prompt does not ask for: Reject unless the editors agree the prompt allows it.
  • Unsure about meaning: Escalate to a second editor. Do not accept by default.
  • A candidate is a typing slip, such as a missing letter that creates no other word: decide once whether the game tolerates slips, then apply that rule to the whole table.

Stop conditions

  • Stop if a candidate could be both a variant of the intended answer and a valid answer to another prompt in the same game. Record the conflict and resolve it before accepting.
  • Stop if two editors disagree. The entry stays Escalate until one decision is written.
  • Stop if the table has a row without a reason. An unexplained decision cannot be checked later.

Worked example

The prompt, in a hypothetical game, asks for a word meaning a place where books are kept, and the intended answer is library. Candidates: librarry, libary, Library, bookshop, book-room.

  • Library: same word, capital letters ignored by the stated rule. Accept.
  • libary: same intended word with a letter missing. The game's slip rule decides. If slips are tolerated, accept; otherwise reject. The editors record which rule they chose.
  • librarry: same treatment as above.
  • bookshop: a place that sells books, a different meaning. Reject.
  • book-room: unclear. Escalate, then decide and note the reason.

The point of the table is that bookshop and libary receive different decisions for stated reasons, rather than both being judged by feel.

Small acceptance test

Pick five prompts. For each, ask someone who did not build the table to type or read aloud three entries: one clearly a variant, one clearly different, and one borderline. Check the table's decision against the game's actual behaviour. Pass if all clear cases match and every borderline case has a written reason and initials. If any clear case disagrees, the table or the game's matching needs correction before release.

Optional choices

Whether to tolerate slips, ignore accents or treat hyphens as spaces are publisher choices. State them once at the top of the table, and do not apply them silently to some prompts only.

Conclusion

An acceptance table makes the line between a variant and a different answer visible. Gather candidates, judge meaning first and letters second, write a reason for each row, escalate real doubts, and test with a handful of prompts and a person who did not write the table.

Sources

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